It's Day 26 and our second full day at Dreamation. My game quota was mighty low as I only barely squeeked in two hours (and that was just set-up and two rounds of Samurai Swords). ::laughs::
Eruditus and Tyramon were much more involved today. They started the morning with a game of carry: a game about war. As its title suggests it's a game about war, the Vietnam War to be precise. Eru was impressed enough with the game that he had to buy a copy afterward.
What followed was our two hour foray into feudal Japan. It was just a bit too involved for my state of mind so we shut it down after a few rounds. I'm looking forward to playing again when I'm willing to focus on the map.
Eru later ran a second session of his Artesia: The Five Thrones game. This session had half the number of players as the Friday session. I sat in on the last hour of the session and a lot of fun things were taking place. The duel of wits between the mad king and his sister was fantastic. Tamara finally convinced him that his wife was dead.
Saturday, January 27, 2007
Friday, January 26, 2007
Day 25: Dreamation
Today was our first full day at Dreamation. Eruditus and I started the day off with a bang. His Artesia: The Five Thrones game was packed. Not only did all 8 player who signed up show up to play, but we had three others hoping to get in if people didn't show up. It was an interesting mix of folk, some who were new to both Artesia and Burning Wheel, some who knew Burning Wheel inside and out, and another who had been pouring over the Artesia book hoping to run a game soon. There were a lot of fantastic moments with all of the players, and we got a lot of good feedback regarding the scenario as well as the system and how it has been tweeked for Artesia. It was an incredibly positive experience.
Afterward I went into a playtest of Brennan Taylor's new game How We Came to Live Here. It's a fantasy game loosly based on Native American myth and cultural beliefs. Again, it was a fantastic session. His system has some great ideas involving debt, and using peoples traits for and against them. Good stuff.
Two games met my maximum capacity for gaming today however both Eruditus and Tyramon continued into the night.
Afterward I went into a playtest of Brennan Taylor's new game How We Came to Live Here. It's a fantasy game loosly based on Native American myth and cultural beliefs. Again, it was a fantastic session. His system has some great ideas involving debt, and using peoples traits for and against them. Good stuff.
Two games met my maximum capacity for gaming today however both Eruditus and Tyramon continued into the night.
Thursday, January 25, 2007
Day 24: Dreamation
Today's gaming was another day of character creation. When we got to the con Eruditus realized he accidentally left all of his Burning Wheel materials at home: books, characters, everything. We weren't too concerned as we expected his Friday morning game to be too short of players to run, it was running early on Friday after all. That would give us plenty of time to recreate characters for the Saturday night session. But then I looked at the sign up sheets - his game was full to over-flowing.
So, from 9pm until 2am we were up recreating Artesia characters. Talk about being tired in the morning.
So, from 9pm until 2am we were up recreating Artesia characters. Talk about being tired in the morning.
Wednesday, January 24, 2007
Day 23: Character Creation
Just because we haven't updated the blog in nearly a week doesn't mean we've stopped gaming.
Dreamation is tomorrow and Eruditus still had to hammer out some characters for his Don't Rest Your Head game running on Friday night. He had names and character concepts but that was about it. So the three of us got together online and created characters.
Tyramon is funny. He'll complain that he's not good at writing but then he comes up with truly awesome material.
Dreamation is tomorrow and Eruditus still had to hammer out some characters for his Don't Rest Your Head game running on Friday night. He had names and character concepts but that was about it. So the three of us got together online and created characters.
Tyramon is funny. He'll complain that he's not good at writing but then he comes up with truly awesome material.
Thursday, January 18, 2007
Day 17: Suffer Not
Time frick'in flies when we play this game.
We started in with Zlata's Interstitial scene with Evan and Johannes regarding the offline war hound and the Naiven in the suitcase. This of course led into a lot of discussion on what appeared to be happening and what we should do next.
Afterward the characters went their separate ways for a while.
Johannes started prepping for war with the Valen (Color scene in the barracks with his men). Later Borgot initiated his Interstitial with Johannes by calling him to his office to make a report.
Evan went to see Borgot about possibly seeing Dwarovit. Gains had hoped to make this a Duel of Wits, but it ended very quickly with Evan getting smacked down pretty much immediately by Borgot. There was no compromise there. Poor Evan suddenly found himself having to do a job for Borgot: installing a data spike into Dwarovit.
Zlata's Building scene was to find a guy on the street who could help her get in touch with the underground resitance and with the smuggling rings. This involved an observation roll (a skill Zlata doesn't actually have), followed by a couple of circles rolls (a skill that she isn't all that good at). In the end she found him, but she won't be able to pull any info from him until the next maneuver.
We started in with Zlata's Interstitial scene with Evan and Johannes regarding the offline war hound and the Naiven in the suitcase. This of course led into a lot of discussion on what appeared to be happening and what we should do next.
Afterward the characters went their separate ways for a while.
Johannes started prepping for war with the Valen (Color scene in the barracks with his men). Later Borgot initiated his Interstitial with Johannes by calling him to his office to make a report.
Evan went to see Borgot about possibly seeing Dwarovit. Gains had hoped to make this a Duel of Wits, but it ended very quickly with Evan getting smacked down pretty much immediately by Borgot. There was no compromise there. Poor Evan suddenly found himself having to do a job for Borgot: installing a data spike into Dwarovit.
Zlata's Building scene was to find a guy on the street who could help her get in touch with the underground resitance and with the smuggling rings. This involved an observation roll (a skill Zlata doesn't actually have), followed by a couple of circles rolls (a skill that she isn't all that good at). In the end she found him, but she won't be able to pull any info from him until the next maneuver.
Wednesday, January 17, 2007
Day 16: Light's Last Hope
And now for something really nerdy... :)
Tyramon couldn't make it to our place tonight so we thought we'd play online for a while. Unfortunately, Eruditus and I only have one headset between us so chatting on Ventrilo was difficult (at least for me). But our fearless leader came up with a cunning plan.
We all logged into World of Warcraft, sat our new characters in a circle and role-played beside a lovely waterfall. It was a surprisingly productive two-hour session.
Tyramon couldn't make it to our place tonight so we thought we'd play online for a while. Unfortunately, Eruditus and I only have one headset between us so chatting on Ventrilo was difficult (at least for me). But our fearless leader came up with a cunning plan.
We all logged into World of Warcraft, sat our new characters in a circle and role-played beside a lovely waterfall. It was a surprisingly productive two-hour session.
Day 15: Nippon
We were scheduled to play Light's Last Hope tonight, but unfortuantely we were all too wound up in the release of Burning Crusade. Instead, we talked about the type of campaign we are looking forward to after 30DoG.
Eruditus is a little tired of running fantasy games in Burning Wheel (I never thought I'd say that) and is perfectly happy running Burning Empires for his BWHQ fix. So whatever we play will be using a different indie game.
After some discussion on where our story interests lie, we're going to play a high fantasy Japanese game. We couldn't deside on a system so we're going to try two different ones: The Shadow of Yesterday and Dogs in the Vineyard. We'll do this by playing two distinct story arcs within the same world, with the first story using The Shadow of Yesterday.
(Quote of the night: "Damn Clinton not having an index!")
Next up was a little world building where we settled on a list of species and cultures for our game. We then split the list up between the three of us so that we each can create for them Abilities, Secrets and Keys as described in The Shadow of Yesterday.
Looks like I get to add some Japanese history to my reading list.
Eruditus is a little tired of running fantasy games in Burning Wheel (I never thought I'd say that) and is perfectly happy running Burning Empires for his BWHQ fix. So whatever we play will be using a different indie game.
After some discussion on where our story interests lie, we're going to play a high fantasy Japanese game. We couldn't deside on a system so we're going to try two different ones: The Shadow of Yesterday and Dogs in the Vineyard. We'll do this by playing two distinct story arcs within the same world, with the first story using The Shadow of Yesterday.
(Quote of the night: "Damn Clinton not having an index!")
Next up was a little world building where we settled on a list of species and cultures for our game. We then split the list up between the three of us so that we each can create for them Abilities, Secrets and Keys as described in The Shadow of Yesterday.
Looks like I get to add some Japanese history to my reading list.
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